Making Tactile
Templates Talk: Let Me Count the Ways
Michael Kolitsky, Ph.D.
CEO, nextgenEmedia, LLC
In 2014, I
published a Òproof of conceptÓ paper in JBIR (https://nfb.org/images/nfb/publications/jbir/jbir14/jbir040102.html) based on a report given at the tactile learning
conference at NFB in 2013 that explored use of 3D printed tactile learning
objects in the study of STEM disciplines in which there is heavy reliance on
images for learning. In a 2016
publication (http://www.e-mentor.edu.pl/artykul/index/numer/63/id/1222), 3D prints made with conductive filament
containing graphene were shown to produce audio when
laid atop iPads and touched.
Swell paper
can also make audio-enriched tactile templates as shown in an OpenStax Anatomy and Physiology example where labeled
regions were replaced with raised line rectangles and when touched, the iPad audio buttons generated the name of the structure. (http://www.nextgenemedia.com/templateDemo/templatePrototype.html). Swell
paper overlays can match the complex graphics in an online etext
expanding the study of open educational resources by blind students. Other databases of visual resources can
also be used with swell paper for making audio-enriched
tactile templates (http://www.nextgenemedia.com/CSUN17/fig2.html).
A Òhow toÓ
manual (http://www.nextgenemedia.com/Accessible3DPoetry2CoverOnly.htm) was recently produced titled ÒAccessible 3D
Poetry – reading 3D poetry using 2D templatesÓ and uses raised line swell
paper as templates on the iPad/iPad
Pro to read the lines in both 3D Haiku and Tanka poetry. The Òhow toÓ manual is written for
parents, teachers and accessibility staff to assist blind students to both read
and write poetry in 3D space. The
cover page on ÒAccessible 3D PoetryÓ shows a 3D Haiku in virtual space at the
top, below that a Òreal worldÒ 3D printed 3D Haiku cube and at bottom a tactile
template based on the side view of a 3D Haiku containing nine lines now
accessible via nine rectangular buttons on a template atop an iPad.
Electrically
conductive paint can also be used to make 3D prints audio-responsive by
drilling a small hole in the 3D print and filling the hole with viscous conductive
paint (http://www.nextgenemedia.com/conductivePaint/conductivePaint.html).
The 3D print can now be laid atop an iPad and
when touched, the iPad audio buttons tell the learner
what they are touching. This use of
electrically conductive paint to fill tiny holes drilled into a normally
non-conductive 3D print now increases the number of 3D prints that can be made
audio responsive.
3D prints of
2D human anatomic sections such as a shoulder joint can be made without the
muscles or bones and when laid atop an iPad, a touch
to a space now generates audio telling the learner the name of the structure
filling that open area. The open
spaces can also be made as 3D printed Òpuzzle piecesÓ so that learning involves
fitting the isolated pieces back into their respective positions in the anatomic
section
(http://www.nextgenemedia.com/puzzlePieces/puzzlePieces.html).
Audio
tactile devices as used in Òtalking greeting cardsÓ were placed under 3D prints
of 2D photos entered into a public photo competition so that when pressed,
audio was generated describing the 2D photo for blind patrons similar to
several national photo and art exhibits in museums (http://www.nextgenemedia.com/talkingPhoto/talkingPhoto.html).
Opportunities
also exist for students to help make audio-enriched tactile templates for STEAM
disciplines.